

After they are gone, Attack the clam shell in the center to release Sebastian and Flounder, and find a save point.

Play tag with Flounder to get used to the controls, then fight some Sea Neon enemies. The first scenes introduce you to Ariel, Sebastian, and Flounder. This control scheme is part of the final battle, so having an entire World to get used to the controls is actually quite helpful. Instead of jumping, you can now ascend as high as you want with, and instead of blocking or dodging, makes Sora descend. Specifically, Atlantica starts off by teaching you how to freely move in all three dimensions. What a lot of people either don't realize, or won't tell you, is that Atlantica actually does a pretty good job of preparing you for some of the bosses at the end of the game. Welcome to what the Kingdom Hearts community generally agrees is the worst World in any game.
